You start your rise to the top with the occasional wildcard entry in an effort to land a secure race seat for the next season. You’ve got your usual quick race, Grand Prix, Championship and time attack modes to hone your skills and a rather excellent career mode that follows on from their great work on the MotoGP games. Trying to react to the changing track surface does feel engaging and mastering it makes you feel accomplished. Crowd noise does a little to convey some atmosphere but its mostly your constant farting engine dominates your ears Its nothing spectacular and could really do with some polish but the riding itself does enough to compensation for the presentational blandness. What they do offer is some decent track deformation so seeing grooves form after a couple of laps of competition is neat and its nice to see its not just cosmetic. In their defence, the track list offers some fairly varied locales and everything is condensed to convey a bit of life. Milestone have never really been ones to push hardware for maximum fidelity. There’s still a little bit of a learning curve, particularly if you’re new to the tracks but there’s great satisfaction nailing the rhythm of new terrain. Its very apparent from this introduction that it wants to include new players whilst also trying to provide plenty for the experienced. Luckily, the game offers several short but insightful tutorial videos for rookies which, unlike other sports titles, seems intent on explaining why you’d want to do things like the scrub which, I’ll be honest, I just thought riders did to show off. Its not a sport I’ve kept in touch with since my youth so entering the tight, hectic pack racing of Motocross initially felt a little daunting. ![]() ![]() Now, despite being a crotch-rocket fan, I’ve always favoured the relative sanity of tarmac so I approached Milestone’s latest Motocross simulation, MXGP, with some caution. ![]() Novemin PS4 / Reviews tagged bikes / milestone / motocross / mxgp / racing by Mike
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